Ghostly's 3D Modeling
Friday, January 31, 2014
Next tutorial. 5/14 complete. 1/5 parts complete.
2 - Advanced primitive creation
3 - Creating ZSphere armatures
4 - Working with polygroups
5 - Modifying geometry
Start the assigned material. 1/5 tutorials complete.
11 - Masking geometry
12 - Using SubTools
Thursday, January 30, 2014
The Zbrush. 10/13 complete. 0/5 parts complete.
7 - Geometry display options
8 - Working with subdivision levels
9 - Sculpting and shaping
10 - Using strokes and alphas
Monday, January 27, 2014
Finish project. TUTORIAL COMPLETE
30 - Posing the character
(Not Available)
31 - Cleaning up and adjusting the pose
32 - Extracting maps in Mudbox
Finish Textures. 29/32 complete.
23 - Working with UVs
24 - Painting the Imp body
25 - Modifying paint layers
26 - Painting different channels
27 - Painting the eyes using PTEX
28 - Painting the penny
29 - Painting the couch
Sunday, January 26, 2014
Keep moving onward. 22/32 complete.
19 - Sculpting the penny with a stencil
20 - Adding and modifying materials
21 - Adding lights to the scene
22 - Using viewport filters
Still sculpting, creating scene. 18/32 complete
15 - Applying high-frequency detail to the head and body
16 - Adding new geometry
18 - Creating a VDM stamp
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