Friday, January 31, 2014

Thursday, January 30, 2014

The Zbrush. 10/13 complete. 0/5 parts complete.

7 - Geometry display options

8 - Working with subdivision levels

9 - Sculpting and shaping

10 - Using strokes and alphas

Monday, January 27, 2014

Finish project. TUTORIAL COMPLETE

30 - Posing the character
(Not Available)

31 - Cleaning up and adjusting the pose

32 - Extracting maps in Mudbox



Finish Textures. 29/32 complete.

23 - Working with UVs

24 - Painting the Imp body

25 - Modifying paint layers

26 - Painting different channels

27 - Painting the eyes using PTEX

28 - Painting the penny

29 - Painting the couch

Sunday, January 26, 2014

Keep moving onward. 22/32 complete.

19 - Sculpting the penny with a stencil

20 - Adding and modifying materials

21 - Adding lights to the scene

22 - Using viewport filters

Still sculpting, creating scene. 18/32 complete

15 - Applying high-frequency detail to the head and body

16 - Adding new geometry

18 - Creating a VDM stamp

Saturday, January 25, 2014

Sunday, January 19, 2014

Finish textures. TUTORIAL COMPLETE

Update: As of now, I am "officially" done with the tutorial. However, tomorrow I will go back over and finish the texturing and revisit number 42, whose image never showed on the wall. I will also mess around with the lighting a small bit to see if I can simulate the sun.
~GhostlySilver


42 - Adding graffiti to the wall by using a layered 2d projection
(Temporary; final screenshot unavailable)

44 - Using Photoshop to paint detail onto the arch

45 - Applying a displacement map onto the roof tiles

46 - Creating the illusion of an interior with texture

47 - Adding background elements - building 'd' and sky image

Those UVs won't texture themselves. 41/48 complete.

35 - Applying a procedural wood texture to the door and window frames

36 - Applying a file texture to the door

37 - Applying procedural textures to other attributes

38 - Mapping color and bump attributes

39 - Using tiling to map main alley

40 - Adding dirt with a layered texture

41 - Using UV snapshot and Photoshop to paint texture


Saturday, January 18, 2014

UVs for everything. 33/48 complete.

28 - Laying out UVs for alley surface

29 - Breaking apart UVs for building 'a'

30 - Transferring UVs between multiple objects

31 - Using Automap and Unfold to layout UVs for window frame

32 - Laying out UVs for building 'c'

33 - Laying out and transferring UVs on roof tiles