Monday, January 13, 2014

Animate dropship and record. 64/78 complete

53 - Creating and editing keyframes on the TrackBar

54 - Managing keyframes in the Curve Editor / cycling animations infinitely

55 - Path animation

56 - Simulating crowds with Populate

57 - Starting on the flight sequence

58 - Finalizing the airship's blocking pass

59 - Completing the movements of the airship's body

60 - Enhancing our animation with secondary action

61 - Wrapping up our work on the airship

62 - Adding a shot camera

63 - Completing our shot/creating real-time previews in 3ds Max

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