53 - Creating and editing keyframes on the TrackBar
54 - Managing keyframes in the Curve Editor / cycling animations infinitely
55 - Path animation
56 - Simulating crowds with Populate
57 - Starting on the flight sequence
58 - Finalizing the airship's blocking pass
59 - Completing the movements of the airship's body
60 - Enhancing our animation with secondary action
61 - Wrapping up our work on the airship
62 - Adding a shot camera
63 - Completing our shot/creating real-time previews in 3ds Max
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