Sunday, January 12, 2014

End Rigging session. 51/78 complete.

45 - Working with expressions

46 - Controlling parameters with 3Ds Max's Reaction Manager

47 - Rigging the airship's front landing gear

48 - Crating bone systems

49 - Understanding inverse kinematics
(Currently Unavailable)

50 - Enveloping geometry

51 - Making your rigs animator-friendly

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